× Items & Recipes
Pick any item Tap an item to see its effect, the space it takes in the backpack, what it is merged from and everything it merges into. Ingredients are clickable, so you can walk a whole recipe tree from here.
Takes a backpack cell Socket cellM Made by merging
231 items · 153 recipes · 153 items that only come from merging. To test a handful of items together, use the Merge Calculator .
Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Merges into 0 Nothing. This is a finished item.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Blood Demon Sword Hero-exclusive: Darkan
Damage 2.0x ATK
Cooldown 1.8s
Accuracy 90% When the fight starts, Lose 0.20x Max HP to gain 0.40x Block and 4 Vamp. On a hit, Lose 0.10x Max HP and increase DMG by 30%.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 3.0x ATK
Cooldown 2.2s
Accuracy 85% When the fight starts, gain 6 Vamp. On 15% HP Loss: DMG increases by 50%.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → When the fight starts, Lose 0.35x Max HP, gain 0.70x Block, and gain 4 Vamp. Every 3.5 seconds, Steal 5 random buff(s) from the enemy.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 1.7x ATK
Cooldown 3s
Accuracy 85% For each Poison stack on the enemy, socketed Creature gains 0.2% Haste. On a hit, apply 1 Poison for each socketed Creature.
Backpack space
4 cells · plus 8 sockets for other items3 tall × 6 wide
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → When the fight starts, For every socketed Item that grants Dodge, gain 7 Dodge. Every 3.5 seconds, strip 6 random buff(s) from the enemy.
Backpack space
2 cells · plus 2 sockets for other items2 tall × 3 wide
How to get it Merge the Crow Amulet into the Amulet.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 3.0x ATK
Cooldown 2.5s
Accuracy 100% When the fight starts, gain 0.30x Block. On a hit, gain 0.10x Block and inflict 5 Burn. Deal additional DMG equal to 20% of current Block.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 2.0x ATK
Cooldown 1.9s
Accuracy 90% On a hit, apply 2 Burn. For each Burn stack on the enemy, increase DMG by 10%.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 3.6x ATK
Cooldown 2.0s
Accuracy 60% Erwen only. When the fight starts, gain 30 Swift for 10 seconds. Its DMG rises with your Swift stacks.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 2.4x ATK
Cooldown 3s
Accuracy 85% On a hit, apply 2 Burn. Heal 0.10x Max HP, Heal 0.002x Max HP more for every Burn stack on the enemy.
How to get it Merge the Fairy into the Dragon.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 2.0x ATK
Cooldown 2.2s
Accuracy 90% On a hit, apply 4 Burn.
How to get it Merge the Golden Hero Statue into the Dragon.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 1.9x ATK
Cooldown 2.7s
Accuracy 80% When a socketed Crossbow lands a hit, 50% chance to strike.
Backpack space
3 cells · plus 1 socket for other items4 tall × 1 wide
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Merge the Hawk's Claw into the Rope Whip.
All shop items needed: Whip Rope Hawk's Claw
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 3.6x ATK
Cooldown 2.5s
Accuracy 85% On a hit, gain 5 Dodge by consuming 5 Focus.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 0.5x ATK
Cooldown 2.1s
Accuracy 85% When the fight starts, raises DMG for Creature and Spell by 60%. When it attacks, After hasting Creature by 7%, immediately activate Spell.
Backpack space
4 cells · plus 8 sockets for other items4 tall × 4 wide
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Millennium Dragon Hero-exclusive: Cecilia
Damage 2.4x ATK
Cooldown 3s
Accuracy 90% On a hit, strip 10 enemy Freeze to inflict 3 Burn. Strip 10 enemy Burn to inflict 3 Freeze.
How to get it Merge the Sand Clock into the Dragon. Only while playing Cecilia.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 2.8x ATK
Cooldown 1.9s
Accuracy 95% When the fight starts, socketed Armor raises DMG by 25%.
Backpack space
5 cells · plus 4 sockets for other items5 tall × 3 wide
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Cut Attack DMG taken by 20%. When the fight starts, gain 0.40x Block, and gain additional 0.05x Block per socketed Armor.
Backpack space
4 cells · plus 4 sockets for other items3 tall × 4 wide
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Red Rose Rapier Hero-exclusive: Rose
Damage 1.1x ATK
Cooldown 1.5s
Accuracy 90% When the fight starts, gain 3 Spike. On a hit, trigger Spike.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Shadow Hunter Hero-exclusive: Raven
Damage 2.4x ATK
Cooldown 2s
Accuracy 60% After a successful dodge, Attack. Attacks 2 times.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 3.0x ATK
Cooldown 2.2s
Accuracy 85% When the fight starts, gain 11 Spike. Per stack of Spike, the weapon's Crit Rate increases by 1%, and the weapon deals an additional 10% DMG.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 0.5x ATK
Cooldown 2.2s
Accuracy 85% When the fight starts, socketed Spell DMG increases by 40%. When it attacks, trigger socketed Spell. Raise Spell Burn and Freeze by 20%.
Backpack space
3 cells · plus 4 sockets for other items4 tall × 4 wide
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 1.8x ATK
Cooldown 2.5s
Accuracy 90% Attack 0 ~ 2 more time(s). When the fight starts, socketed Staff Haste increases by 15%. When the enemy is Stun'd, raise Crit DMG by 7% and Attacks deal Critical Hit.
Backpack space
4 cells · plus 2 sockets for other items2 tall × 4 wide
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Triple Crossbow Hero-exclusive: Talin
Damage 1.5x ATK
Cooldown 4.5s
Accuracy 50% Attack three times. When the fight starts, gain 50% Accuracy and 25% Crit Rate for 10 seconds, immediately strikes.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 3.8x ATK
Cooldown 1.9s
Accuracy 55% When the fight starts, gain 20 Focus for 15 seconds. Once 40 Focus Reached: Crit DMG increases by 80%. Crit Rate increases by 0.5% per stack.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 1.75x ATK
Cooldown 2.9s
Accuracy 65% Strike 2 times. It attacks the moment the fight starts. On a hit, apply 7 Poison.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 2.2x ATK
Cooldown 2.5s
Accuracy 85% When the fight starts, raise Crit DMG of socketed Weapon by 40%. When a socketed Weapon lands a hit, 25% chance to gain 3.
Backpack space
4 cells · plus 6 sockets for other items5 tall × 5 wide
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Witch's Mirror Hero-exclusive: Trixie
When a socketed Spell activates, strip 3 random buff(s) from the enemy. If removed, gain 0.02x Block. When hit, If you have Block, 50% chance to reduce DMG taken by 40%.
Backpack space
3 cells · plus 3 sockets for other items2 tall × 5 wide
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → When the fight starts, gain 10 Dodge. After a successful dodge, cleanse 5 Freeze. If there is no Freeze to cleanse, gain 2 Swift
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Amulet Epic Universal Other 6 gold
Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator →
Damage 0.5x ATK
Cooldown 2.4s
Accuracy 85% When the fight starts, socketed Spell DMG increases by 40%. When it attacks, socketed Spell activates.
Backpack space
3 cells · plus 3 sockets for other items4 tall × 3 wide
Plan this merge in the calculator → Astrape Hero-exclusive: Spark
Damage 2.1x ATK
Cooldown 1.9s
Accuracy 85% On a hit, 50% chance to Stun for 0.5s. When the enemy is Stun'd, trigger socketed Spell.
Backpack space
4 cells · plus 3 sockets for other items5 tall × 3 wide
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 1.7x ATK
Cooldown 3.7s
Accuracy 85% When a socketed Weapon lands a hit, 50% chance to strike. DMG scales with enemy HP, up to 100%. When it attacks, strip 5 Dodge from the enemy.
Backpack space
5 cells · plus 1 socket for other items2 tall × 4 wide
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 2.4x ATK
Cooldown 2s
Accuracy 60% On successful Evasion: The next attack hits two times.
Plan this merge in the calculator →
Damage 2.8x ATK
Cooldown 3.5s
Accuracy 85% After Inflicting 35 Burn, Attack. On a hit, apply 2 Burn.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → When the fight starts, Lose 0.15x Max HP, gain 0.30x Block and 2 Vamp.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → When the fight starts, After 5s, gain 5 Vamp, and socketed Item Haste +25%.
Backpack space
1 cells · plus 2 sockets for other items1 tall × 3 wide
How to get it Merge the Blood Stone into the Leather Gloves.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 2.0x ATK
Cooldown 1.7s
Accuracy 90% When the fight starts, Lose 0.15x Max HP, gain 0.30x Block, and gain 4 Vamp. On a hit, strip 1.0x Block and 3 Spike.
Plan this merge in the calculator →
Damage 2.5x ATK
Cooldown 2.2s
Accuracy 85% When the fight starts, gain 5 Vamp. On a hit, raise DMG by 30%.
Plan this merge in the calculator →
Damage 2.0x ATK
Cooldown 3s
Accuracy 80% Attacks 2 times. When the fight starts, strike at once. On a hit, strip 3.0x Block.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 1.5x ATK
Cooldown 2.5s
Accuracy 80% When the fight starts, apply 6 Burn for 6 seconds. Apply 50% Reduction to enemy Healing.
How to get it Merge the Torch into the Spear.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → When the fight starts, gain 4 Dodge for every socketed Weapon.
Backpack space
1 cells · plus 3 sockets for other items3 tall × 3 wide
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → When the fight starts, gain 0.20x Block, and gain 25 Dodge for 4 seconds.
How to get it Merge the Crow Amulet into the Leather Helmet.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → When the fight starts, gain 10 Dodge.
How to get it Merge the Black Feather into the Leather Boots. Hero-exclusive recipe.
Plan this merge in the calculator →
Damage 3.5x ATK
Cooldown 2.2s
Accuracy 85% On a hit, raise DMG by 40%.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 2.0x ATK
Cooldown 3s
Accuracy 85% On a hit, apply 2 Burn.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator →
Damage 3.6x ATK
Cooldown 3s
Accuracy 65% When the fight starts, gain 45% aaccuracy for 10 seconds, immediately strikes. On a hit, apply 7.5 Burn.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Merge the Rope into the Bear Trap.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → When the fight starts, gain 0.40x Block. While HP is at or below 50%, Immediately Heal 0.50x Max HP. (triggers once per battle)
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 2.5x ATK
Cooldown 2.9s
Accuracy 65% On a hit, Heal 0.05x Max HP. While HP is at or below 50%, Heal 0.15x Max HP. (triggers once per battle)
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 1.8x ATK
Cooldown 1.6s
Accuracy 60% When the fight starts, Heal increased by 15%. When a socketed Weapon lands a hit, 40% chance to Heal 0.05x Max HP and randomly cleanse 3 debuff(s).
Backpack space
3 cells · plus 6 sockets for other items3 tall × 5 wide
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → When the fight starts, socketed Staff gains 15% Haste and DMG of socketed Spell and socketed Staff increases by 15%.
Backpack space
1 cells · plus 2 sockets for other items1 tall × 3 wide
How to get it Merge the Spell-Firebolt into the Leather Gloves.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → When the fight starts, gain 0.20x Block. When a socketed Spell activates, 30% chance to activate again.
Backpack space
4 cells · plus 2 sockets for other items3 tall × 2 wide
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → When the fight starts, gain 0.40x Block. While HP is at or below 30%, Every enemy inflicted with Burn will Heal 0.01x Max HP. (triggers once per battle)
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 0.5x ATK
Cooldown 2.1s
Accuracy 85% When it attacks, trigger socketed Spell, and inflict 3 Burn for 1 seconds for every socketed Spell.
Backpack space
3 cells · plus 3 sockets for other items4 tall × 3 wide
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 1.8x ATK
Cooldown 1.9s
Accuracy 85% On a hit, apply 2 Burn for 6 seconds.
Plan this merge in the calculator →
Damage 2.2x ATK
Cooldown 1.7s
Accuracy 55% When the fight starts, gain 10 Focus. On a hit, apply 2 Brun for 4 seconds and 10% Reduction to enemy Healing for 4 seconds.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → When the fight starts, gain 0.20x Block. When a socketed Spell activates, 20% chance to activate again and gain 0.06x Block.
Backpack space
4 cells · plus 2 sockets for other items3 tall × 2 wide
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 2.3x ATK
Cooldown 3.5s
Accuracy 85% After Inflicting 35 Freeze, Attack. On a hit, apply 3 Freeze.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 1.5x ATK
Accuracy 90% Attack 0 ~ 2 more time(s). Hits as Critical Hit on enemies with over 40
Plan this merge in the calculator → Fusion Magic: Lightning Storm
Damage 1.6x ATK
Accuracy 90% Attack 0 ~ 2 more time(s). Hits Stunned enemies as Critical Hit. When the fight starts, socketed Staff gains 15% Haste.
Backpack space
4 cells · plus 2 sockets for other items4 tall × 2 wide
Plan this merge in the calculator → When the fight starts, raise socketed Weapon DMG by 25%.
Backpack space
2 cells · plus 3 sockets for other items3 tall × 3 wide
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Merge the Spiked Club into the Spiked Club.
All shop items needed: 2× Club2× Spike
Plan this merge in the calculator →
Damage 2.3x ATK
Cooldown 1.9s
Accuracy 85% When the fight starts, socketed raise DMG by 18% for every socketed Armor.
Backpack space
4 cells · plus 2 sockets for other items4 tall × 3 wide
Plan this merge in the calculator →
Damage 1.9x ATK
Cooldown 2.7s
Accuracy 80% When a socketed Crossbow lands a hit, 35% chance to strike.
Backpack space
3 cells · plus 1 socket for other items4 tall × 1 wide
How to get it Merge the Rope into the Spear.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → When the fight starts, socketed Weapon raises Crit DMG by 40%.
Backpack space
2 cells · plus 3 sockets for other items3 tall × 3 wide
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
Plan this merge in the calculator → Hero's Longsword Hero-exclusive: Kai
Damage 1.8x ATK
Cooldown 1.6s
Accuracy 90% When the fight starts, raise socketed Weapon DMG by 80%.
Backpack space
3 cells · plus 8 sockets for other items5 tall × 3 wide
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Merges into 0 Nothing. This is a finished item.
Try it in the Merge Calculator → When the fight starts, socketed Staff gains 15% Haste. When a socketed Spell or socketed Staff lands a hit, apply 2 Freeze for 6 seconds.
Backpack space
1 cells · plus 2 sockets for other items1 tall × 3 wide
How to get it Merge the Spell-Ice Bit into the Leather Gloves.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → When the fight starts, gain 0.40x Block. When a socketed Spell lands a hit, gain 0.06x Block. (triggers 10 time(s) per battle)
Backpack space
4 cells · plus 2 sockets for other items3 tall × 3 wide
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 2.8x ATK
Cooldown 2.4s
Accuracy 80% On a hit, strip 1.2x Block. This item and socketed Weapon gain 10% haste.
Backpack space
4 cells · plus 2 sockets for other items4 tall × 3 wide
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Merge the Spell-Ignition into the HP Potion.
Plan this merge in the calculator → When the fight starts, gain 0.20x Block. When hit, If you have Block, 50% chance to reduce DMG taken by 40%.
Plan this merge in the calculator →
Damage 2.7x ATK
Cooldown 2.4s
Accuracy 75% On a hit, 60% chance to Stun for 1 seconds. Raise DMG by up to 100% based on the caster's remaining HP.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 2.5x ATK
Accuracy 85% On a hit, 75% chance to activate again.
How to get it Merge the Magic Stone into the Intermediate Magic: Magic Missile. Only while playing Meow Mage.
All shop items needed: 3× Spell-Energybolt Whetstone
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → When the fight starts, gain 10 Dodge. Every 3 seconds, cleanse 10 Poison. If there is no Poison to cleanse, gain 5 Freeze.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Merges into 0 Nothing. This is a finished item.
Try it in the Merge Calculator → When the fight starts, socketed Item gains 15% Haste. When a socketed Weapon lands a hit, gain 0.03x Block.
Backpack space
1 cells · plus 2 sockets for other items1 tall × 3 wide
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → When the fight starts, gain 0.20x Block, and reduce Attack DMG taken by 20% for 5 seconds. Socketed Weapon deals additional DMG equal to 25% of your current Block.
Backpack space
1 cells · plus 1 socket for other items1 tall × 2 wide
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → When hit, 50% chance to reduce DMG taken by 40%, and Seal the weapon that hit for 0.6s. When the fight starts, gain 0.07x Block.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Merges into 0 Nothing. This is a finished item.
Try it in the Merge Calculator →
Damage 1.2x ATK
Cooldown 1.6s
Accuracy 90% On entering the shop, gain 2 Coins. When the fight starts, socketed Weapon DMG increased by 30%.
Backpack space
3 cells · plus 8 sockets for other items5 tall × 3 wide
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Red Rose Hero-exclusive: Rose
When the fight starts, gain 2 Spike. Every 3.3 seconds, trigger Spike.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Reroll Card Epic Universal Other 6 gold
Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator →
Damage 1.7x ATK
Cooldown 3s
Accuracy 85% On a hit, socketed Creature Haste +15%.
Backpack space
4 cells · plus 4 sockets for other items3 tall × 6 wide
How to get it Merge the Rope into the Whip.
Plan this merge in the calculator →
Damage 0.1x ATK
Cooldown 3s
Accuracy 85% When the fight starts, gain 10 Dodge. On a hit, apply 1 Burn for 3 seconds. Strike five times.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → When the fight starts, socketed Staff gains 15% Haste. Socketed Spell and socketed Staff have 30% increased DMG against Stunned Enemies.
Backpack space
1 cells · plus 2 sockets for other items1 tall × 3 wide
How to get it Merge the Spell-Spark into the Leather Gloves.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Spell-Frost Edge Epic Special Other 18 gold
Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Merges into 0 Nothing. This is a finished item.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Merge the Spell-Rain into the Spell-Rain.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
Plan this merge in the calculator → When the fight starts, raise Max HP by 40%. Every 3.5 seconds, gain 5 Spike.
How to get it Merge the Steel Barb into the Leather Armor.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → When the fight starts, socketed Weapon deals 20% increased DMG and is slowed by 10%. When a socketed Weapon lands a hit, gain 1 Spike.
How to get it Merge the Steel Barb into the Leather Gloves.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 1.3x ATK
Cooldown 2.2s
Accuracy 85% Raise Spike Crit Rate by 0.5% for every Spike stack. When the fight starts, gain 5 Spike.
How to get it Merge the Steel Barb into the Whip.
Plan this merge in the calculator → When the fight starts, Heal increased by 10%. While HP is at or below 50%, Heal 0.25x Max HP and gain 5 Regen. (triggers once per battle)
How to get it Merge the Torch into the Warrior Flesh.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Merge the Hawk's Claw into the Leather Gloves.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Merges into 0 Nothing. This is a finished item.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Merge the Widow Spider into the Dagger. Hero-exclusive recipe.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 2.4x ATK
Cooldown 2.9s
Accuracy 65% When the fight starts, Attack. On a hit, Immediately apply 2 Poison.
Plan this merge in the calculator →
Damage 1.5x ATK
Cooldown 3s
Accuracy 85% On a hit, apply 5 Poison. On Inflicting 30 Poison: gain 0.08x Block.
How to get it Merge the Poison Bug into the Fairy.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Merge the Reroll Card into the Store VIPCard.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → When the fight starts, raise the amount of Poison inflicted by socketed Item by 25%.
Backpack space
2 cells · plus 2 sockets for other items2 tall × 2 wide
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Alchemy Magic: Ice Shield On activation, reduce DMG taken by 50% for 1 seconds, and inflict 10 Freeze for 1 seconds.
Plan this merge in the calculator →
Damage 2.0x ATK
Accuracy 85% On a hit, apply 10 Freeze for 3 seconds and remove 2.0x Block.
Plan this merge in the calculator →
Damage 3.0x ATK
Cooldown 2.9s
Accuracy 65% When the fight starts, gain 45% Accuracy for 10 seconds, immediately strikes.
Plan this merge in the calculator →
Damage 2.1x ATK
Cooldown 2.5s
Accuracy 80% On a hit, strip 1.2x Block and gain 10% haste.
How to get it Merge the Smithing Stone into the Spear.
Plan this merge in the calculator →
Damage 2.5x ATK
Cooldown 2.2s
Accuracy 85% On a hit, raise DMG by 20%.
How to get it Merge the Club into the Throwing Axe.
Plan this merge in the calculator → When the fight starts, raise Max HP by 15%. Every 3.5s Lose 0.15x Max HP, and socketed gains 15% Haste. HP Lost from this effect increases by 0.05x Max HP each activation.
Backpack space
1 cells · plus 4 sockets for other items3 tall × 3 wide
How to get it Merge the Red Dust into the HP Potion.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Better Potion Rare Universal Other 6 gold
Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Merge the HP Potion into the HP Potion.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Black Feather Hero-exclusive: Raven
While HP is at or below 50%, Evade all attacks for 1 seconds per Black Feather in your backpack. (triggers once per battle)
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator →
Damage 2.3x ATK
Cooldown 3.5s
Accuracy 85% After Inflicting 35 Burn, Attack. When a socketed Weapon lands a hit, 50% chance to strike.
Backpack space
3 cells · plus 1 socket for other items2 tall × 3 wide
How to get it Merge the Spell-Ignition into the Friendly Dog.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Merge the Red Dust into the Dagger.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 1.2x ATK
Cooldown 3s
Accuracy 80% Attacks two times. On a hit, Removes 1.8x Block.
How to get it Merge the Rock into the Rope.
Plan this merge in the calculator → Every 5.5 seconds, strip 5 random debuff(s) and gain 0.05x Block.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator →
Damage 1.2x ATK
Cooldown 7s
Accuracy 55% On Evasion and socketed Weapon Attack: Refunds 25% of Cooldown.
Backpack space
3 cells · plus 2 sockets for other items3 tall × 3 wide
How to get it Merge the Fairy Powder into the Dagger.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Merge the Fairy Powder into the HP Potion.
Plan this merge in the calculator →
Damage 1.3x ATK
Cooldown 3.7s
Accuracy 85% On a hit, raises socketed Weapon's Accuracy by 50% until the next hit, and that weapon refunds 40% of Cooldown.
Backpack space
3 cells · plus 1 socket for other items2 tall × 3 wide
How to get it Merge the Monocle into the Friendly Dog.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 1.5x ATK
Cooldown 3s
Accuracy 85% On a hit, Heal 0.08x Max HP.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Merge the Fairy Powder into the Glowstone.
Plan this merge in the calculator →
Damage 1.3x ATK
Cooldown 10s
Accuracy 85% Erwen only. When the fight starts, inflict Burn for 10 seconds. The amount grows with your Spirits. When a socketed Bow lands a hit, this refunds 30% of its Cooldown. Made by leaving a Spirit Stone on Erwen's Fire slot.
How to get it Bought from the shop. Nothing merges into it.
Merges into 0 Nothing. This is a finished item.
Try it in the Merge Calculator →
Damage 2.0x ATK
Cooldown 3.5s
Accuracy 85% After Inflicting 35 Freeze, Attack. When a socketed Weapon lands a hit, 50% chance to strike.
Backpack space
3 cells · plus 1 socket for other items2 tall × 3 wide
How to get it Merge the Spell-Freeze into the Friendly Dog.
Plan this merge in the calculator →
Damage 1.1x ATK
Cooldown 1.8s
Accuracy 90% When the fight starts, raise socketed Weapon DMG by 30%.
Backpack space
2 cells · plus 6 sockets for other items4 tall × 3 wide
How to get it Merge the Whetstone into the Training Sword.
Plan this merge in the calculator → Gold Stack Rare Universal Other 8 gold
Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Merge the War Hammer into the Golden Pig.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 2.1x ATK
Cooldown 3s
Accuracy 85% On a hit, gain 3 Focus.
How to get it Merge the Target into the Baby Hawk.
Plan this merge in the calculator → Socketed Weapon raises Crit Rate by 0.25% for every Focus stack.
Backpack space
1 cells · plus 3 sockets for other items3 tall × 3 wide
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator →
Damage 1.6x ATK
Cooldown 3.7s
Accuracy 85% When a socketed Weapon lands a hit, 50% chance to strike. When it attacks, strip 5 Dodge from the enemy.
Backpack space
4 cells · plus 1 socket for other items2 tall × 3 wide
How to get it Merge the Bear Trap into the Friendly Dog.
Plan this merge in the calculator → Knight's Order Banner Hero-exclusive: Rebecca
When the fight starts, raise all Item Block gain by 10%.
How to get it Bought from the shop. Nothing merges into it.
Merges into 0 Nothing. This is a finished item.
Try it in the Merge Calculator → When the fight starts, socketed Item gains 15% Haste.
Backpack space
1 cells · plus 2 sockets for other items1 tall × 3 wide
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Lightning Rod Wand Hero-exclusive: Spark
Damage 1.6x ATK
Cooldown 2.4s
Accuracy 85% On a hit, 50% chance to Stun for 0.5s. When the enemy is Stun'd, trigger socketed Spell.
Backpack space
3 cells · plus 3 sockets for other items4 tall × 3 wide
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → When the fight starts, raise socketed Spell DMG by 40%.
Backpack space
1 cells · plus 3 sockets for other items3 tall × 3 wide
How to get it Merge the Spell-Energybolt into the Whetstone.
Plan this merge in the calculator → When the fight starts, raise Max HP by 20% and increase socketed Weapon Accuracy by 45%.
Backpack space
2 cells · plus 2 sockets for other items1 tall × 4 wide
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → When the fight starts, for each socketed Armor, reduce Attack DMG taken by 5%.
Backpack space
1 cells · plus 2 sockets for other items1 tall × 3 wide
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → When the fight starts, gain 0.35x Block, and for every socketed Armor, gain 0.05x Block additionally.
Backpack space
4 cells · plus 4 sockets for other items3 tall × 4 wide
How to get it Merge the Anvil into the Leather Armor.
Plan this merge in the calculator → When the fight starts, socketed Item gains 15% Haste. When a socketed Weapon lands a hit, 50% chance to gain 0.03x Block.
Backpack space
1 cells · plus 2 sockets for other items1 tall × 3 wide
How to get it Merge the Anvil into the Leather Gloves.
Plan this merge in the calculator → When the fight starts, gain 0.20x Block. Deal additional socketed Weapon DMG equal to 15% of current Block.
How to get it Merge the Anvil into the Leather Helmet.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Merge the Anvil into the Wood Shield.
All shop items needed: 2× Buckler Anvil
Plan this merge in the calculator →
Damage 1.75x ATK
Cooldown 1.6s
Accuracy 55% On a hit, apply 3 Poison.
How to get it Merge the Poison Powder into the Training Bow.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator →
Damage 2.4x ATK
Cooldown 2.9s
Accuracy 65% When the fight starts, Attack. On a hit, Immediately apply 2 Poison.
How to get it Merge the Poison Powder into the Crossbow.
Plan this merge in the calculator → Every 5.5 seconds, Heal 0.10x Max HP. When a socketed Weapon lands a hit, apply 1 Poison.
Backpack space
1 cells · plus 2 sockets for other items1 tall × 3 wide
How to get it Merge the Poison Bug into the HP Potion.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator →
Damage 1.8x ATK
Cooldown 1.9s
Accuracy 85% On a hit, 50% chance to remove 1.5x Block and increase DMG by 10%.
Plan this merge in the calculator →
Damage 2.1x ATK
Cooldown 2s
Accuracy 60% While HP is at or below 50%, gain 15 Dodge for 4 seconds.
How to get it Merge the Fairy Powder into the Training Bow.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Merge the Spell-Spark into the Spell-Spark.
Plan this merge in the calculator →
Damage 1.6x ATK
Cooldown 2s
Accuracy 80% When the fight starts, gain 3 Spike.
How to get it Merge the Spike into the Club.
Plan this merge in the calculator → When hit, 50% chance to reduce DMG taken by 20%, and gain 1 Spike.
How to get it Merge the Spike into the Wood Shield.
All shop items needed: 2× Buckler Spike
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Erwen only. When the fight starts, gain Swift and inflict Burn for 8 seconds. The amounts grow with your Spirits. Left on one of Erwen's Fire or Wind slots, it is consumed on entering the shop and becomes that Spirit.
How to get it Bought from the shop. Nothing merges into it.
Merges into 0 Nothing. This is a finished item.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator →
Damage 2.5x ATK
Cooldown 3.2s
Accuracy 75% On a hit, 70% chance to Stun the enemy for 1 seconds.
How to get it Merge the Boulder into the War Hammer.
All shop items needed: War Hammer3× Rock
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator →
Damage 1.1x ATK
Cooldown 2.5s
Accuracy 85% When the fight starts, apply 15% Reduction to enemy Healing, and 4 Burn for 6 seconds.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Merge the Warrior Flesh into the Friendly Dog.
Plan this merge in the calculator → Transformation Magic: Charm Hero-exclusive: Trixie
On activation, strip 3 random buff(s) from the enemy.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → When the fight starts, raise socketed Creature DMG by 40%.
Backpack space
2 cells · plus 4 sockets for other items3 tall × 2 wide
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Merge the Smithing Stone into the War Hammer.
Plan this merge in the calculator →
Damage 1.0x ATK
Cooldown 2.4s
Accuracy 85% On a hit, socketed Creature Haste +5%.
Backpack space
2 cells · plus 4 sockets for other items2 tall × 5 wide
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Erwen only. When the fight starts, gain Swift for 10 seconds. The amount grows with your Spirits. When a socketed Spirit lands a hit, gain 1 Swift. Made by leaving a Spirit Stone on Erwen's Wind slot.
How to get it Bought from the shop. Nothing merges into it.
Merges into 0 Nothing. This is a finished item.
Try it in the Merge Calculator → When the fight starts, gain 10 Dodge. After a successful dodge, cleanse 5 Freeze. If there is no Freeze to cleanse, gain 1 Swift
How to get it Merge the Broom into the Leather Boots.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Merges into 0 Nothing. This is a finished item.
Try it in the Merge Calculator → When the fight starts, gain 0.20x Block. When a socketed Spell activates, 20% chance to activate again.
Backpack space
4 cells · plus 2 sockets for other items3 tall × 2 wide
Plan this merge in the calculator → When the fight starts, gain 0.04x Block for every socketed Armor.
Backpack space
2 cells · plus 2 sockets for other items2 tall × 2 wide
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator →
Damage 1.8x ATK
Cooldown 3s
Accuracy 85% On a hit, 60% chance to gain 3 Focus.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator →
Damage 3.6x ATK
Cooldown 4s
Accuracy 90% Attacks once per battle. When it attacks, strip 10 Dodge from the enemy.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Blood Demon Stone Hero-exclusive: Darkan
When the fight starts, Lose 0.30x Max HP to increase Max HP by 15%.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator →
Damage 2.5x ATK
Cooldown 4s
Accuracy 80% Attacks once per battle. All Weapon DMG increased by 50%. All items slowed by 30%.
How to get it Merge the Rock into the Rock.
Plan this merge in the calculator →
Damage 2.0x ATK
Cooldown 2.9s
Accuracy 65% When the fight starts, strike at once.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator →
Damage 0.8x ATK
Cooldown 7s
Accuracy 85% When a socketed Weapon lands a hit, Refunds 30% of Cooldown.
Backpack space
2 cells · plus 4 sockets for other items2 tall × 3 wide
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator →
Damage 1.1x ATK
Cooldown 3.7s
Accuracy 85% When a socketed Weapon lands a hit, 50% chance to strike.
Backpack space
3 cells · plus 1 socket for other items2 tall × 3 wide
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → When the fight starts, socketed Weapon Accuracy increases by 5%. When a socketed Weapon lands a hit, 40% chance to Heal 0.05x Max HP.
Backpack space
1 cells · plus 2 sockets for other items3 tall × 2 wide
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Merge the Target into the HP Potion.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Merge the Target into the Training Bow.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Merge the Snow Powder into the HP Potion.
Plan this merge in the calculator → Intermediate Magic: Magic Missile
Damage 1.8x ATK
Accuracy 85% On a hit, 45% chance to activate again.
How to get it Merge the Spell-Energybolt into the Spell-Energybolt.
Plan this merge in the calculator → When the fight starts, gain 0.35x Block.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → When the fight starts, gain 10 Dodge.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator →
Damage 1.6x ATK
Cooldown 1.9s
Accuracy 85% On a hit, 50% chance to increase DMG by 10%.
How to get it Merge the Smithing Stone into the Training Sword.
Plan this merge in the calculator → When the fight starts, raise Max HP by 10% and 1 Vamp.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator →
Damage 1.2x ATK
Cooldown 2s
Accuracy 80% On a hit, apply 7 Freeze (triggers once per battle)
How to get it Merge the Snow Powder into the Rock.
Plan this merge in the calculator →
Damage 1.5x ATK
Cooldown 2.6s
Accuracy 80% On a hit, Removes 1.2x Block and 6% Haste.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Merge the Spell-Firebolt into the Spell-Firebolt.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Merge the Spell-Ice Bit into the Spell-Ice Bit.
Plan this merge in the calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Merge the Glowstone into the Monocle.
Plan this merge in the calculator →
Damage 2.0x ATK
Cooldown 2.6s
Accuracy 80% A throwing weapon that fits perfectly in your hand.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Merges into 0 Nothing. This is a finished item.
Try it in the Merge Calculator → When the fight starts, gain 0.20x Block and 6 Spike.
How to get it Merge the Spike into the Leather Helmet.
Merges into 0 Nothing. This is a finished item.
Plan this merge in the calculator → When the fight starts, raise socketed Weapon DMG by 30%.
Backpack space
1 cells · plus 2 sockets for other items1 tall × 3 wide
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Merge the Buckler into the Buckler.
Plan this merge in the calculator →
Damage 0.5x ATK
Cooldown 2.9s
Accuracy 85% When it attacks, trigger socketed Spell.
Backpack space
3 cells · plus 3 sockets for other items4 tall × 3 wide
How to get it Merge the Wyrd Branch into the Training Staff.
Plan this merge in the calculator → Adrenaline Hero-exclusive: Talin
Raise socketed Weapon Crit Rate by the amount Accuracy exceeds 100%.
Backpack space
1 cells · plus 1 socket for other items2 tall × 2 wide
How to get it Bought from the shop. Nothing merges into it.
Merges into 0 Nothing. This is a finished item.
Try it in the Merge Calculator → When hit, 30% chance to reduce DMG taken by 20%.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator →
Damage 1.5x ATK
Cooldown 2s
Accuracy 80% "It's pretty worn out. Cut me a deal?"
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → On entering the shop, gain 1 Coin.
Backpack space
1 cells · plus 2 sockets for other items3 tall × 1 wide
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Every 5.5s Heal 0.10x Max HP.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → When the fight starts, gain 0.20x Block.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → On socketed Weapon Miss: socketed Weapon's next attack gains 45% Accuracy.
Backpack space
2 cells · plus 1 socket for other items1 tall × 3 wide
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → When the fight starts, apply 5 Poison.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator →
Damage 1.2x ATK
Cooldown 2.5s
Accuracy 80% On a hit, strip 1.2x Block. Attacks once per battle.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → When a socketed Weapon lands a hit, 50% chance to increase DMG by 10%. (Stacks up to 6 time(s))
Backpack space
1 cells · plus 2 sockets for other items1 tall × 3 wide
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → When the fight starts, apply 5 Freeze.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → Effect text not compiled yet. Size, recipe and stats below are from the game's data.
Backpack space Shape not in our data yet.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → When the fight starts, gain 10 Focus.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator →
Damage 1.75x ATK
Cooldown 1.6s
Accuracy 55% You couldn't even catch a rabbit with this thing.
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator →
Damage 0.5x ATK
Cooldown 3.5s
Accuracy 85% Every 3.5 seconds, trigger socketed Spell.
Backpack space
2 cells · plus 2 sockets for other items3 tall × 2 wide
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator →
Damage 1.0x ATK
Cooldown 1.8s
Accuracy 85% Solves arguments
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator → 3 seconds into the fight, triggers socketed Spell.
Backpack space
2 cells · plus 1 socket for other items3 tall × 1 wide
How to get it Bought from the shop. Nothing merges into it.
Try it in the Merge Calculator →