Impale sends Spike, Poison and Burn through Block and Parting Rose executes off Spike stacks, which no other Warrior can match.
Overview
Rose ignores the stat that stalls every other Warrior. Impale makes her Spike, Poison and Burn skip the enemy's Block entirely, and Parting Rose executes the enemy once her Spike stacks pass ten times its remaining HP percentage, so the lower the enemy drops, the closer the kill. Spiral Spear, the gear weapon that adds Spike on every basic hit, feeds that execute directly, which is why her runs take it over Primal Flame.
She still has a slow start. The execute needs stacks to build, and a boss with high HP and heavy opening damage can outrun it, which is where Seiren's fight-start cushion earns its slot in her pet row. Her kit also asks for the exclusive Red Rose Rapier to come together mid-run. Even so, she is the strongest Warrior in the game and the first Legendary to aim for.
Recommended build
Impale — Your Spike, Poison and Burn ignores the enemy's Block and deals penetration DMG.
The whole plan is to survive until Parting Rose executes, so both pet slots go to defense: Seiren's cushion worth 200% of max HP and Flora's heal and cleanse every 4 seconds. Every spiked armor added makes the execute come sooner, and Golden Pig early pays for the rerolls that find them.
Seiren and Flora keep Rose alive while Spike stacks build toward Parting Rose's execute, and Celestial Shield adds one more full heal if both fail. Mimic's merges get the spike armor finished sooner, which brings the execute forward.
Berserk Potions linked to several spike generators, backed by HP potions, build the Spike stacks that end in Parting Rose's execute, and Cleric's Gloves speed up the potions. Hero's Circlet is needed by round 3. Seiren's cushion covers the early hits and Red Dragon takes 40% off each enemy to bring the execute closer.
Every enemy here hides behind Block, and Rose's Impale sends her Spike, Poison and Burn straight through it. Jellyfish Princess turns hits taken into more Spike, and the Red Roses trigger that Spike every 3.3 seconds.
Pet order. Mimic early to finish the first Spiked Armor a round sooner.
Staff of Vitality heals half of Max HP every 8 seconds and turns a quarter of the overhealing into Block, which keeps Rose's Block up against the late enemies that Burn you whenever it runs out. A Leather Glove between two Spiked Armors hastes both at once, and the Amulet is saved for round 7, whose enemy regenerates.
Your Spike, Poison and Burn ignores the enemy's Block and deals penetration DMG.
Rose's exclusive items
Only Rose can find these in a run: buy them from the shop, or merge them where a recipe is listed. Effects, stats, prices and shapes are the game's own numbers.
What Rose gains from unlock to 9 stars. The Ownership bonus raises every hero's ATK, whoever you play. Supply Ability is how many supplies you can take into a run, starting at 12 and rising by 1 per star.
When the fight starts, gain 3 Spike. On a hit, trigger Spike.
8★
Ownership +90% ATKSupply Ability 20Shards 500
⛓
Skill Link: Impale
Other Warrior heroes can now equip this skill.
9★
Ownership +105% ATKSupply Ability 21
Other skills
The rest of Rose's kit. The headline skill is shown above; ownership, supplies and exclusive items are in their own sections.
Parting Rose
If your Spike stacks exceed 10 times the opponent's current HP %, Execute the opponent.
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