While in your squad and still standing, allies heal 4.5% of their max HP whenever they gain or apply Burn, plus a further 1.5% for each additional Fire Lumi in your squad.
Lumi Master/Lumis

At a glance
- Why this tier
Fierikat is a B-tier Burn healer: Fan the Flames heals the whole squad off every Burn, and 106 HP keeps it standing. With 88 ATK it supports and never carries, and Zhu Que covers Burn teams far harder.
Fierikat's skills
Fixed kit always on Fierikat, can't be swapped
Fires an energy ball of this Lumi's own type at the current enemy; +10 power each time your side uses a skill of that type.
Its automatic attack: a Fire hit every 1s for 10 power.
Swappable skills choose which one to equip
Drops a Burn trap where the current enemy is standing, applying 1 Burn to any enemy Lumi that moves onto it.
The next skill this Lumi uses (other than Charge Up) gains +40 power. Lost if it switches out.
Hits the current enemy and applies 2 Burn to it and 1 Burn to this Lumi.
Removes every Burn stack from this Lumi and the current enemy, healing 5% of max HP per stack removed; then cures this Lumi's Leech.
Sets the weather to Harsh Sunlight, hits every enemy on the field and applies 1 Burn to each.
Hits the current enemy with fierce flames; costs 1 less Energy for each Burn stack this Lumi carries.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Fierikat. See those line-ups.
How to use Fierikat
Fierikat is the healer of a Burn team. Fan the Flames heals allies 4.5% whenever they gain or apply Burn, plus 1.5% for each extra Fire Lumi, and it works from the bench while Fierikat stands. Fire Vortex and Scorch keep the Burn flowing. 88 ATK deals little. Zhu Que outlasts Burn teams better.
Compared with
The strongest Battle on the tier list and the ones placed just above Fierikat, strongest first.
Recommended build
The game's own in-client line-ups run Fierikat with Fire Vortex equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Fan the FlamesTrait
Element ResonanceSignature skillFan the Flames: While in your squad and still standing, allies heal 4.5% of their max HP whenever they gain or apply Burn, plus a further 1.5% for each additional Fire Lumi in your squad. Element Resonance: Fires an energy ball of this Lumi's own type at the current enemy; +10 power each time your side uses a skill of that type.
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Sharkitten KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
Sharkitten can become any of 8 forms at Lv. 15. Elemental Crystals steer which one it turns into, and Advanced Elemental Crystals let you pick the form outright.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 56 | 88 | |
| 56 | 88 | |
| 74 | 106 | |
| 30 | 62 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 54–86
Fire










