Lumi MasterAll games

Lumi Master/Lumis

Normal54–86Sharkat

Sharkat

GreenBluePurpleGoldRating 54–86NormalBattle

At a glance

C
Why this tier

Sharkat is C as a plain flat-94 body whose Life Force banks Energy from hits for a signature worth up to double. Jolkat is the stronger branch.

Sharkat's skills

Fixed kit always on Sharkat, can't be swapped

Trait · passiveLife Force

Gains 1 Energy whenever it is hit by a skill.

Signature skillElement Resonance

Fires an energy ball at the current enemy; the more Energy this Lumi holds, the more damage it deals, up to +100%.

NormalCost 5Power 75

Basic attackEnergy Ball

Its automatic attack: a Normal hit every 1s for 10 power.

NormalPower 10Interval 1s

Swappable skills choose which one to equip

PoisonUsed in official line-ups

Hits the current enemy and applies 2 Poison.

DarkCost 4Power 20

SacrificeUsed in official line-ups

This Lumi is knocked out; every other Lumi in your squad is fully healed and cured of status effects.

LightCost 10Power 0

Charge Up

The next skill this Lumi uses (other than Charge Up) gains +40 power. Lost if it switches out.

NormalCost 4Power 0

Double-Edge

Rams the current enemy; this Lumi loses HP equal to 20% of the damage dealt.

NormalCost 5Power 100

Sanctify

Hits the current enemy with an orb of light and lowers its ATK by 2 stages.

LightCost 3Power 10

Infect

Spreads the current enemy's status effects to the rest of its squad.

DarkCost 6Power 60

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Sharkat. See those line-ups.

How to use Sharkat

Sharkat stores Energy for one big hit. Life Force gives it an Energy every time a skill hits it, and its Element Resonance deals up to 100% more the more Energy it holds. Double-Edge adds a 100-power option. A flat 94 in every stat is decent but plain. Of the Sharkitten branches, Jolkat is the one worth evolving toward.

Compared with

The strongest Battle on the tier list and the ones placed just above Sharkat, strongest first.

Recommended build

The game's own in-client line-ups run Sharkat with Poison equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Life ForceLife ForceTrait
Element ResonanceElement ResonanceSignature skill

Life Force: Gains 1 Energy whenever it is hit by a skill. Element Resonance: Fires an energy ball at the current enemy; the more Energy this Lumi holds, the more damage it deals, up to +100%.

Skill to equip
PoisonPoisonChosen in 2 of 3 official setups
SacrificeSacrificeChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Sharkitten KeepsakeSharkitten KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Sharkitten StarcoreSharkitten StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Royal×2

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Sharkitten can become any of 8 forms at Lv. 15. Elemental Crystals steer which one it turns into, and Advanced Elemental Crystals let you pick the form outright.

Attributes

ATK62–94DEF62–94HP62–94Work30–62

MaxMin

MinMax
ATK6294
DEF6294
HP6294
Work3062
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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