Gains 1 Energy whenever it is hit by a skill.
Lumi Master/Lumis

At a glance
- Why this tier
Evolves into one of eight forms, and Jolkat is the top pick. Its own kit is a stepping stone.
Sharkitten's skills
Fixed kit always on Sharkitten, can't be swapped
Fires an energy ball at the current enemy; the more Energy this Lumi holds, the more damage it deals, up to +50%.
Swappable skills choose which one to equip
Fires a ball of water at the current enemy.
Fires a fireball at the current enemy, with a 20% chance to apply 1 Burn.
Throws fruit at the current enemy, with a 25% chance to crit.
Hits the current enemy with an electric orb, with a 20% chance to apply 1 Paralysis.
Throws a stone at the current enemy.
Hits the current enemy and strips 1 Wet and 1 Swift from it.
Hits the current enemy with a dreamscape, with a 20% chance to apply Asleep to it.
How to use Sharkitten
Sharkitten matters for what it becomes: at Lv. 15, with one Evolution Fruit, it branches into Jolkat, Leafkat, Psykat, Rainkat, Fierikat, Aerikat, Petrokat or Sharkat. Jolkat is the top branch, and Leafkat and Psykat both have Arena roles. Its own Meow Punch grows up to 50% with Energy held. Evolve it rather than building this form.
Compared with
The strongest Battle on the tier list and the ones placed just above Sharkitten, strongest first.
Recommended build
The game's own in-client line-ups run Sharkitten with Charge Up equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Life ForceTrait
Meow PunchSignature skillLife Force: Gains 1 Energy whenever it is hit by a skill. Meow Punch: Fires an energy ball at the current enemy; the more Energy this Lumi holds, the more damage it deals, up to +50%.
Charge UpChosen in 3 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Sharkitten KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
Evolution Fruit×1 at Lv. 15 → Rainkat
Evolution Fruit×1 at Lv. 15 → Psykat
Evolution Fruit×1 at Lv. 15 → Leafkat
Evolution Fruit×1 at Lv. 15 → Fierikat
Evolution Fruit×1 at Lv. 15 → Jolkat
Evolution Fruit×1 at Lv. 15 → Aerikat
Evolution Fruit×1 at Lv. 15 → Petrokat
Evolution Fruit×1 at Lv. 15 → Sharkat
Elemental Crystal×1 at Lv. 15 → Rainkat
Elemental Crystal×1 at Lv. 15 → Leafkat
Elemental Crystal×1 at Lv. 15 → Fierikat
Elemental Crystal×1 at Lv. 15 → Psykat
Advanced Elemental Crystal×1 at Lv. 15 → Rainkat
Advanced Elemental Crystal×1 at Lv. 15 → Leafkat
Advanced Elemental Crystal×1 at Lv. 15 → Fierikat
Advanced Elemental Crystal×1 at Lv. 15 → Psykat
Advanced Elemental Crystal×1 at Lv. 15 → Jolkat
Advanced Elemental Crystal×1 at Lv. 15 → Aerikat
Advanced Elemental Crystal×1 at Lv. 15 → Petrokat
Advanced Elemental Crystal×1 at Lv. 15 → SharkatThe Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
SharkittenSharkitten can become any of 8 forms at Lv. 15. Elemental Crystals steer which one it turns into, and Advanced Elemental Crystals let you pick the form outright.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 56 | 88 | |
| 56 | 88 | |
| 56 | 88 | |
| 28 | 60 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 49–81
Normal









