A band below the all-rounders because it is a counter: its 40% healing cut beats healing bosses, and it is dead weight against bosses that don't heal.
Overview
Bosses that heal have one clean answer: Ice Reaper. Curse of the Ice Reaper cuts enemy healing by 40% and adds Freeze when you fire it, and with a Candlestick in the backpack the two cuts together leave a Blood-Red Priest or the Revived Hydra barely healing at all. Time it to the rounds that heal: Rebecca's Double Up stage 3 run fires it on the healer rounds only, and Bjorn's second event stage holds it for the healing final boss.
Against a boss that doesn't heal, it is a wasted slot. The Freeze slows the enemy's attacks, which also slows any Spike you'd reflect, and Red Dragon's opener is the better default. Its costs are friendly, though: 2 energy, 1 after the first star, and higher stars punish every heal with more Freeze. Keep one ranked, since healers are the most common wall in the chapters.
The final boss has a lot of Dodge, and Dodge does nothing against Spike counters, so Spiral Spear's 6 Spike triggers per skill hit and a wall of Spiked Armor carry the stage. Ice Reaper's 40% healing cut plus the Candlestick's 50% shuts down the Blood-Red healers in the middle rounds.
Pet order. Ice Reaper on the healer rounds (4 to 8) only; sell the Candlestick and Torches on round 9.
The final boss regenerates, so the Candlestick's 50% healing cut, a spare Torch's 15% and Ice Reaper's 40% are stacked for the last round. Spiral Spear triggers Spike 6 times per skill hit on top of the Spiked Armor.
Pet order. Red Dragon and Jellyfish Princess on the round 4 and 8 bosses, with Ice Reaper left off; Ice Reaper only for the healing final boss.
Ice Reaper's healing cut shrinks the HP the Bloated Corpses revive with, and the Broom strips 5 debuffs every 5.5 seconds against the poisoning final boss. Spiked Armor keeps raising Max HP, and with it Bjorn's damage.
Pet order. Ice Reaper on rounds 2 and 6; Red Dragon and Jellyfish Princess on the harder rounds.
Healing and plain weapons hold the early rounds until Spiked Armor comes together, then Spike does the damage. A Candlestick and one Torch cut the final boss's regeneration by 50% and 15%.
Pet order. Save all three pets for the boss rounds.
This chapter's enemies heal, so Ice Reaper's 40% healing cut is the key pet and the rest of the anti-heal comes from items, with at least two Bloodletting Swords before round 4. Infernal Shield converts HP into Block, which Rebecca turns into weapon damage, and Divine Smite turns each full stack of Block gained into a hit that deals only 1 damage.
Ice Reaper's 40% healing cut is enough on its own for the first boss. Geezer's shop can hand over an Astrape early, which completes Spark's lightning set, and the Thunder Dragon has to be ready before the final boss.
Pet order. Ice Reaper alone for the first boss.
Skill
Curse of the Ice Reaper
When the fight starts, apply 40% Reduction to enemy Healing, and inflict 15 Freeze.
Active · cost 2
Attributes
Value
Activation cost
2
Ice Reaper star progression
What Ice Reaper gains at each star rank. Owning it raises every hero's Total HP, and each rank adds a star bonus and can change how its skill works.
Star bonus at 5★
24% HP
Owned
Ownership +3% HP
⚡
Activation cost 2
1★
Star bonus 6% HP
★
1★ upgrade
Activation cost is decreased by 1.
2★
Star bonus 9% HP
★
2★ upgrade
cuts the enemy's HP Recovery by an additional 20%.
3★
Star bonus 13% HP
4★
Star bonus 18% HP
★
4★ upgrade
applies 2 Freeze each time the enemy starts to Heal.
5★
Star bonus 24% HP
★
5★ upgrade
triggers once more when enemy is entering Berserk.
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