Burn push
Chapter push · Chapter 89Tiger's 25% weapon damage and 30% Crit Rate at fight start add to Short-Term Memory's bonus, which stays high because this build runs few spells. Red Dragon's opener and Mimic's merges keep the early rounds short.
Overgeared Hero: Merge RPG/Heroes & Pets
LegendaryCrit builds get the most from Tiger. Valiant Charge adds 25% weapon damage and 30% Crit Rate at the start of every fight, and its stars raise both, which pays off best on a hero whose damage already leans on crits. One of Raven's early chapter runs pairs it with Red Dragon, and the Spearman, Fire Mage and Bjorn chapter runs keep it in the third slot beside Mimic.
It is a flat buff, though, and a burn build gets much less from Crit Rate than a crit build does. For most runs Red Dragon's 40% max-HP hit is worth more in that slot, which is why Tiger sits a band lower. Its last star adds Haste for each Critical Hit, again a crit-only payoff. Build it if your main crits, like Raven; on a burn main, a first star to cut the cost to 2 is enough.
Tiger's 25% weapon damage and 30% Crit Rate at fight start add to Short-Term Memory's bonus, which stays high because this build runs few spells. Red Dragon's opener and Mimic's merges keep the early rounds short.
Tiger's 30% Crit Rate and 25% weapon damage stack with Spearman's Pride on an all-spear backpack. Seiren's cushion covers the opening hits, which matters for a hero with no defense in his kit.
Bjorn's damage builds slowly as his Max HP grows, so this run uses White Wolf Captain's Haste and Tiger's 25% weapon damage to speed up the opening seconds. Mimic merges the HP pieces faster.
Tiger's 25% weapon damage and 30% Crit Rate carry the crit side, and Red Dragon's 40% hit covers the damage the early backpack lacks. This chapter's last boss heals and cleanses, which is where burn stacking stops working, so the run switches to a full crit burst for that fight.
Swaps. Fire Fox can stand in for Red Dragon, at much lower damage.

When the fight starts, raise All Weapon DMG by 25% and Crit Rate by 30%.
| Value | |
|---|---|
| Activation cost | 3 |
What Tiger gains at each star rank. Owning it raises every hero's Total ATK, and each rank adds a star bonus and can change how its skill works.
Ownership +9% ATK
Activation cost 3
Star bonus 6% ATK
1★ upgrade
Activation cost is decreased by 1.
Star bonus 9% ATK
2★ upgrade
raises weapon's Crit Rate by an additional 15%.
Star bonus 13% ATK
Star bonus 18% ATK
4★ upgrade
raises weapon's DMG by an additional 25%.
Star bonus 24% ATK
5★ upgrade
activated in battle increases Haste by 2% for each Critical Hit. (Can stack up to 15 time(s))
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