Magic Chess: GoGo/Heroes

How to use Sora
A leap and three stuns make Sora a useful disrupter. Sundering Strike jumps him onto the target area, immune to crowd control in the air, and strikes three times, stunning briefly with each hit. His attack is second-highest at his cost, so the strikes land hard too.
He is also a Scavenger, which is unusual for a 4-Gold hero: with Angela or Phoveus beside him, each Scavenger hands you a free shop hero at the start of every round. The catch is that a 4-Gold economy hero usually arrives after the rounds where free heroes help most. His HP is middling for his cost.
Our Echomancer comp uses him as a core body that also helps the gold. Echomancer summons a past-season 5-Gold Chrono Wanderer and banks Echo Energy for deployed heroes, so he is worth deploying early. Two-star him in Echomancer; a 3-Star quadruples each strike to 800%, a good reason to keep copies if he is your main melee.
Synergies
Sora counts toward these 2 synergies. Field enough members of one together and its bonus switches on.
Each match summons a Chrono Wanderer — a past-season 5-Gold hero, randomly Moskov, X.Borg or Gatotkaca. Deployed heroes bank Echo Energy at the start and end of each battle; every point raises the Skill Damage and HP of all Echomancers and the Wanderer by 0.03%. The Wanderer enters the fight at 100 energy, and reaching 300 / 600 / 999 for the first time hands out stage rewards.
At the start of every round each Scavenger hands you a free hero from the shop.
Comps with Sora
Sora appears in one of our comps. Here is the job it gives Sora, where they stand and what the comp hands them to wear.
On-site 4-Gold — dual Echomancer/Scavenger; a pricier body that also helps early gold
Recommended equipment
The equipment the game itself suggests for Sora, in the order it lists it.
Skill

Sora leaps into the air (CC Immune while leaping) and strikes the target area 3 time(s), dealing (+200% Total Physical ATK) Physical DMG and briefly stunning enemies with each hit. (DMG decreases with the number of enemies hit.)
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| Physical Bonus | 200% | 200% | 800% |
Attributes
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 3545 | 6380 | 17345 |
| Physical ATK | 180 | 275 | 410 |
| Magic ATK | 180 | 275 | 410 |
| ATK Speed | 0.75 | 0.75 | 0.75 |
| ATK Range | 1 | 1 | 1 |
| Initial Mana | 40 | 40 | 40 |
| Mana Cap | 60 | 60 | 60 |
Cost and shop
Sora is a 4-Gold hero. The shared pool holds 14 copies of each 4-Gold hero for the whole lobby, and a 3★ Sora uses 9 of them, 64% of the pool. 11 other 4-Gold heroes compete for the same shop slots.
| Star | Copies | Gold value |
|---|---|---|
| 1★ | 1 | 4 |
| 2★ | 3 | 12 |
| 3★ | 9 | 36 |
- 4-Gold share of the shop at Commander Lv.3
- 0%
- At Commander Lv.8
- 18%
- Copies per hero in the pool
- 14
Gold value per star is the game's own price table. Shop odds and pool sizes: economy & board basics.
Stats against other 4-Gold heroes
Where Sora's 2★ numbers rank among the 12 heroes at 4 Gold. The bar is Sora's value against the highest in that group.
Mana Cap ranks lowest first: less mana to fill means the first skill comes sooner.
Synergy partners
Every hero that counts toward the same synergies as Sora, cheapest first, with the counts where each bonus steps up.
Similar heroes
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